In dungoen the best ways to avoid stress are:ġ) Kill stress dealers fast. Most of your heroes will need a week or two of rest (why you have 20+ heroes) to have thier stress go down by 5 points a week, and 0 level heroes will likely gain more stress. Ocassionally one hero wil get it bad or you'll mess up a bit and have to put someone in the chapel or tavern, but that's generally not too much of a problem. With camping, crits and trap disarms you should be able to leave a dungeon run with 2-3 boxes of stress per hero. MMM.ĪLSO my absolute dream would be an in-game feature where if you lose a hero in the Crimson Court dungeon, you have a chance to encounter a vamped-up monster of the same class/same name later on as a wandering miniboss.Your goal isn't to remove stress, it's to avoid it. Also kept his transformation kinda in progress, because my Dismas in-game was the last to be infected and I kind of like the psychological horror aspect of having to watch every one of your comrades slowly fall to the disease…only to realize that you didn’t escape it after all. While it was super, super tempting to overdesign with lots of bug parts and cute fangs, I tried to keep the designs relatively simple in accordance to the game.įor Reynauld: ‘Chevalier’ is another word for knight, so I thought it only appropriate that a knightly character echo the designs aspects of the existing Chevalier vamps! I imagine he refused to take his helmet off during his infection due to shame, which led to deformations about the neck and shoulders as the transformation fruitlessly tried to work around the steel.įor Dismas: Gave him and assassin bug-ish tongue because WHY NOT. Fulfilling my promise some end-stage vampirism DD heroes with our two starter dudes (since boy, I don’t want to think about tackling the entire cast just yet).
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